Overview
Watch Flowers
Watch Flowers started out as an idea for a moving flower sculpture and drifted into creating my ideation of a synthetic plant. There are three variations: blooming, blinking, and observing. I designed the model in Autodesk Fusion, 3D printed with a Bambu A1, installed the electronics, scripted, and painted the models.
Web Weaver
Web Weaver is an electronic spider, inspired by yellow garden spiders. After initial sketches I started by making a miniature model with clay and cardboard. When I was satisfied with the design, I scouted out old CRT monitors from an electronics recycling facility. After some measurements, I mocked up the articulating leg in Autodesk Fusion 360, 3d printed them, painted the legs, assembled, and attached them to the computer chassis. To replace the CRT internals, I used a salvaged laptop display, controller board, and a raspberry pi to run the looping eye animation.
Oracle
Oracle is a silicone life cast sculpture with displays embedded behind lenses in the eyes. I cast the silicone out of a mold, painted and colored it, made a foam armature for it to sit on, and installed the XIAO round displays attached to XIAO ESP32-C3s attached to power banks for portability.
2D Anthotype Game
This is a demo I made for an Introduction to Game Design lecture I gave at Gertrude Herbert Institute for Art. Their background is in fine arts, so I wanted to show off an example of how traditional mediums could be intertwined with game development. My background as an augmented and virtual reality software developer lies in 3D, so I used this as a means to push myself to learn more about 2D games and sprite animations. I used footage of myself, chopped it into frames to create a walk cycle, printed those frames as anthotypes, scanned them in, and turned them into usable sprite sheets that I implemented in Unity. The end result has a stylized, grainy feel to it that I was happy about, and I would like to further flesh out the concept in the future.